3 projects

Projects.

Every project, with the kind of evidence it carries, its current state, and the limit that bounds it. They are numbered in reading order.

All projects, grouped by editorial format
No. Project Type State Key evidence Dwg no.
Start here Three different engineering problems, each with inspectable evidence.
1 Community platform Backend for a modded-Minecraft network

Modpack voting with Stripe sponsorship and Discord entitlements, a stale-tolerant server list, and unattended publishing — run in production for a community of public game servers.

Case study2023–2025 Retrospective serve-last-known-good caching; atomic render-and-swap publishing Limit — Third-party evidence is what was retained LG-006
2 GPU timeshare Multi-tenant scheduling for one RTX 3090

A constraint-aware scheduler for one RTX 3090 — a durable 24-hour plan, dispatch against physically free memory, and preemption that has to be earned by a committed beneficiary.

Case study2026 Operational 2,771 of 2,835 deadline jobs on time ( 1 host, 1 card ; soak to 1 Sep 2026 ) Limit — One card, and finite work still runs one at a time LG-005
3 Video recompression under a quality contract

A recompression service that binary-searches encoder quality against SSIMULACRA2, re-measures the full output independently, and refuses to ship below its contract.

Focused build2026 Operational 112 accepted files, 6.87 GB → 2.55 GB (62.9%), zero contract violations ( n = 112 accepted of 162 files ; 22–29 Jul 2026 ) Limit — A metric target is not visual transparency LG-018

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